Difference between revisions of "K-Scale Teleop"
(→Bi-Manual Remote Robotic Teleoperation) |
|||
| Line 1: | Line 1: | ||
A minimal implementation of a bi-manual remote robotic teleoperation system using VR hand tracking and camera streaming. | A minimal implementation of a bi-manual remote robotic teleoperation system using VR hand tracking and camera streaming. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! Feature | ||
| + | ! Status | ||
| + | |- | ||
| + | | VR and browser visualization | ||
| + | | ✔ Completed | ||
| + | |- | ||
| + | | Bi-manual hand gesture control | ||
| + | | ✔ Completed | ||
| + | |- | ||
| + | | Camera streaming (mono + stereo) | ||
| + | | ✔ Completed | ||
| + | |- | ||
| + | | Inverse kinematics | ||
| + | | ✔ Completed | ||
| + | |- | ||
| + | | Meta Quest Pro HMD + NVIDIA® Jetson AGX Orin™ Developer Kit | ||
| + | | ✔ Completed | ||
| + | |- | ||
| + | | .urdf robot model | ||
| + | | ✔ Completed | ||
| + | |- | ||
| + | | 3dof end effector control | ||
| + | | ✔ Completed | ||
| + | |- | ||
| + | | Debug 6dof end effector control | ||
| + | | ⬜ Pending | ||
| + | |- | ||
| + | | Resets to various default poses | ||
| + | | ⬜ Pending | ||
| + | |- | ||
| + | | Tested on real world robot | ||
| + | | ⬜ Pending | ||
| + | |- | ||
| + | | Record & playback trajectories | ||
| + | | ⬜ Pending | ||
| + | |} | ||
Revision as of 20:33, 22 May 2024
A minimal implementation of a bi-manual remote robotic teleoperation system using VR hand tracking and camera streaming.
| Feature | Status |
|---|---|
| VR and browser visualization | ✔ Completed |
| Bi-manual hand gesture control | ✔ Completed |
| Camera streaming (mono + stereo) | ✔ Completed |
| Inverse kinematics | ✔ Completed |
| Meta Quest Pro HMD + NVIDIA® Jetson AGX Orin™ Developer Kit | ✔ Completed |
| .urdf robot model | ✔ Completed |
| 3dof end effector control | ✔ Completed |
| Debug 6dof end effector control | ⬜ Pending |
| Resets to various default poses | ⬜ Pending |
| Tested on real world robot | ⬜ Pending |
| Record & playback trajectories | ⬜ Pending |